I picked them up from their network and got cracking. To start with, Mass sent me an AAF of the sections he wanted treating. We chatted through what he was after, and spent an amusing ten minutes trying not to spit out our coffee while the other one tried to verbalise the effect. In this case it was the word "Scientology". Mass wanted a particular word to sound like it was breaking up, or rather breaking down, in a sort of hybrid digital and analogue way. He needed to get the sound design concept in place before continuing his edit, as the timing of the cut and the VFX were going to be driven by it. So when Massimo Fava, an editor and creative at the agency, came to me asking about some sound design for a project he was cutting, I was delighted. In the early days of my career I loved working at the BBC - just by walking down to the canteen you could never fail to see the enormous diversity of skills - technical, creative and administrative, that it takes to make even a 30 second piece. Izotope have teamed up with electronic composer BT to bring us an effects processor that can be 'played' in real time.I'm a big believer in post production being one big team game, where no one person is the star, and everyone makes a contribution. Izotope have given the world plenty of top‑notch signal processing tools over the years, including Ozone 4, RX2, Nectar and Trash, but they haven't before released anything designed for use in a live environment. Enter Stutter Edit, which has been co‑developed with trance producer BT (see the 'Trigger Finger' box). Stutter Edit is an effects plug‑in that can manipulate an audio source in a variety of ways.
![how to trigger stutter edit in pro tools how to trigger stutter edit in pro tools](https://i.stack.imgur.com/7P9Dw.png)
It works by constantly sampling the incoming audio and storing it in a buffer, so that it can be used for repeating short loops or slices, among other things. What's more, everything is automatically sync'ed to the host tempo, making flawless transitions, fills and breakdowns a breeze.
#How to trigger stutter edit in pro tools generator
The effects are applied using what Izotope call Gestures, which are made up of one or more effects modules (Stutter Gestures) or a noise generator (Generator Gestures), and are each tied to a single MIDI note. A Gesture contains timeline information, too, determining how parameter modulation is scaled to fit the grid and when a Gesture begins and ends. The Length of each Gesture can range from two bars down to a 16th‑note triplet, while the timeline Grid for a Gesture can be set between one bar and a 64th note. Pressing a key on your MIDI controller will trigger a Gesture and begin cycling through whatever modulation envelopes it contains, with the plug‑in waiting for the next pre‑specified beat/bar division before engaging the effects. The same is true for when you release a key, and there are several different Release Modes, so you can choose whether to stop effects instantly, wait for the next beat/bar division, have the entire Gesture play back, and so on. With Palindrome Looping engaged, a Gesture's parameter envelopes will play in reverse after reaching the end, in effect looping a Gesture back and forth until it's disengaged. Stutter Gestures apply effects such as gating, delay, filtering, panning, beat repeats, sample‑rate reduction and so on (see the box for the whole list and the type of sounds you can expect to achieve with them). There are also Dry Gain and Wet Gain modules for balancing the unprocessed audio with the processed, and any number of these effects can be triggered with a single key-press. The Stutter module itself is lashed to the Stutter Matrix in the top third of the main interface, which determines the beat divisions available to it, ranging from 1/2 to 1/1024, with their Dotted and Triplet variations included in separate rows. On the right‑hand side of the Stutter Matrix, there are also note values from C2 to B6, which generate repetitions in musical pitches and can even be used to create arpeggios. Generator Gestures, on the other hand, create various types of noise, such as 'Hi‑Hat Body', or single hits with names like 'Big 909 Crash'.
![how to trigger stutter edit in pro tools how to trigger stutter edit in pro tools](https://img.memecdn.com/how-to-trigger-a-blm-protest-101_o_7206877.jpg)
These do not affect the incoming audio, but instead add sound over the top of whatever is playing. They also house their own modules, including Pitch, Band‑Pass Filter and Delay, which are just what you need for creating dynamic risers and drops. Only one Gesture can be played at a time, but you can play a Stutter Gesture and a Generator Gesture simultaneously, and if you set the latter's Stutter Gate Send appropriately, the sound it generates will be processed by the Stutter Gesture modules.
#How to trigger stutter edit in pro tools mod
Lastly, there are a couple of global controls that are assigned to the pitch and mod wheels by default. Firstly, there's a global filter that acts as a low‑pass filter when the pitch wheel is pulled down and high‑pass when pushed up.